package dk.itu.mario.level;

import dk.itu.mario.MarioInterface.GamePlay;
import dk.itu.mario.MarioInterface.LevelInterface;

public class LucasFerreiraLevel extends Level implements LevelInterface {

	private static byte[] sliceA = {ROCK, ROCK, ROCK, ROCK, ROCK, ROCK}; 
	
    private GamePlay playerM;

    public LucasFerreiraLevel(int width, int height, long seed, int difficulty,
                           int type, GamePlay playerMetrics) {
        
    	super(width, height);
        this.playerM = playerMetrics;
        creat(seed, difficulty, type);
    }
    
    private void creat(long seed, int difficulty, int type) {
    	
    	System.out.println("teste! " + height);
    	
    	int floor = height - 1;
    	
    	for(int i = 0; i < width; i++)
    	{
    		setBlock(i, floor, ROCK);
    	}
    	
        //creat the exit
        xExit = width;
        yExit = floor;
    }
	
}
